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So here is after we ran another pass of de-rustle.Īnd for reference, here’s before we did any processing with the De-Rustle module.Īnd once more, here’s after we did two passes of De-Rustle.įor more information, and to download your own samples to use with RX 6, head to /RX.Moreover, this powerful application can fix various audio problems and visualize the audio for better understanding.

Running multiple passes of any module in RX 6 is standard practice if you’re dealing with especially noisy samples, and in this case, we’ve got one with a lot of rustle on it. What I’ll do is run another pass at my settings to double down on the amount of de-rustling taking press. You might have noticed that some rustle noises continue to poke through, distracting us from the dialogue. However, there are some pretty aggressive rustle noises, so I’m just going to slide this all the way down to zero, and once I’m happy with my parameters, I’ll press process. In the case of this example, I’m not hearing much of a noise floor to preserve. Higher values will retain more of the noise floor. To remove the rustle but retain the noise floor or background ambience, the noise floor amount slider should be set to a non-zero value. Sometimes, the speech separation algorithm will remove background ambience in addition to rustle, which may be undesirable. The next parameter is ambience preservation. I should add that de-rustle will still process, even when the reduction strength is set to zero. I’m going to push this all the way to 10, because this sample features a lot of rustle noises. If I move this slider to a higher value, like eight or nine, the processing more strictly defines what it classifies as dialogue, which can result in more rustle reduction at the cost of reducing speech clarity.įor smaller values, the processing more broadly defines what it classifies as dialogue, which potentially allows more rustle, but reduces the possibility of speech clarity loss as a result of the processing. I’ll find that on the right, click it, and you’ll notice a few parameters. Let’s use the new De-Rustle module to reduce the presence of those distracting rustle noises. I’ll press return to bring the playback head to the beginning of the sample, and space bar to play the sample. Let’s have a listen to this sample which has very noticeable rustle noises coming from a lavalier microphone that’s come into contact with a person’s clothes. Lav rustle can vary unpredictably over time, and exhibit a wide variety of sonic characteristics from high frequency brushing to low frequency thuds. Your RX window should look like mine, with the file “Post Production_De-Rustle” in a tab on the top-left hand side of the screen.ĭe-Rustle reduces the noise, or rustle, generated by a lavalier microphone rubbing or brushing against a person’s clothing during recording.
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Once you’ve downloaded the test file called, “Post Production_De-Rustle” for this tutorial from the RX web page, and opened it in RX 6 by clicking and dragging it into the RX application window, or by opening RX and pressing Command+O or Control+O on a PC to locate and open the sample.

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In this video, I’m going to cover how to use the brand new De-Rustle module in RX 6 in a post-production context, using a sample that features dialogue.
